wildestmods (
wildestmods) wrote in
wildestlands2021-12-14 08:27 pm
Entry tags:
The Crystal Shatters
[The events are seen happening in the background of several peoples' mirrors, in the wee hours just before sunrise. People that couldn't sleep or early risers. For those not on the mirrors, the noises are enough to wake everyone up.]
[The choice on where to go and when to leave is made for them. After several days of refuge, the protective crystal guarding Heartstone Trollmarket starts to make alarming crackling noises, like something electrical shorting out. Great groaning and cracking noises start to rumble through the cavern shortly after, like an iceberg cleaving off from a glacier. The glow from the crystal starts to flicker even more.]
[That's when they arrive, a wall of them, marching through the woods just before dawn. The screeching gives away that a frightening number of them has gathered under the leaves, even more than there were at the faire. The Nightrenders hang back near the tree line, as close as they can get to the Heartstone, sensing its failure is near. The mental effect they cause is still held at bay by the Heartstone's magic, but it feels almost like it's hanging in the air, crackling with menace, waiting to be unleashed.]
[With a final loud crack, the Heartstone shatters into a million crystalline shards. The sun still has not yet risen.]
[The Nightrenders start to advance - but something starts to advance towards them.]
Graga! Sgrabarabba rabba! [It is Gnome Chompsky, leader of the gnomes.]
[Oh, sure they kept trying to steal the gang's stuff, and they weren't overly fond of the trolls, who treated them like pests. But the gnomes' hearts aren't made of stone and seeing some of the squad pay their respects to the dead had still moved them, made them think that perhaps this was a group worth protecting. And many of them are far fonder of humans - especially Gnome Chompsky. The human Trollhunter and his friends, champions of the trolls, had always been kind to the gnomes. Many of the group is or looks human.]
[Need and Raistlin had reminded him of his old friends a little as well. They'd been very respectful. They hadn't had to be.]
Scragga ragga blagh!
[Who knows what he's saying but it's probably majestic! The gnomes pour out of Trollmarket in a surprisingly huge wave, beating the Nightrenders back towards the woods. The gnomes, not particularly prone to traumatic memories, are not easily hurt by the visions and are resistant to soul-sucking, and the massive horns under their hats make it impossible for the Nightrenders to bite their heads properly to get at the brains.]
[With each Nightrender tackled, it's a bit like watching a pack of wolves taking down a massive elk.]
[The wave of gnomes manages to push them back to the edge of the woods just long enough for the sun to rise. The Nightrenders back far away from the light but still freeze the second the light dapples through the trees, locked into whatever pose they were standing in. They can be more easily killed this way - but the effort to destroy one, let alone that many - is considerable. They could work at it all day and still not have killed most of them by the next nightfall.]
Grakkagrakka [Gnome says it approvingly, waving at his troops to return home.]
[This respite means they have a day to gather what they can and put as much distance between themselves and the Nightrenders as possible instead of being chased away so fast they had to leave much of it behind. The simple kindness of a few has earned the respect of many, and now the squad has a much easier and safer exit, with more time to collect their resources.]
[Time to get moving.]
[The choice on where to go and when to leave is made for them. After several days of refuge, the protective crystal guarding Heartstone Trollmarket starts to make alarming crackling noises, like something electrical shorting out. Great groaning and cracking noises start to rumble through the cavern shortly after, like an iceberg cleaving off from a glacier. The glow from the crystal starts to flicker even more.]
[That's when they arrive, a wall of them, marching through the woods just before dawn. The screeching gives away that a frightening number of them has gathered under the leaves, even more than there were at the faire. The Nightrenders hang back near the tree line, as close as they can get to the Heartstone, sensing its failure is near. The mental effect they cause is still held at bay by the Heartstone's magic, but it feels almost like it's hanging in the air, crackling with menace, waiting to be unleashed.]
[With a final loud crack, the Heartstone shatters into a million crystalline shards. The sun still has not yet risen.]
[The Nightrenders start to advance - but something starts to advance towards them.]
Graga! Sgrabarabba rabba! [It is Gnome Chompsky, leader of the gnomes.]
[Oh, sure they kept trying to steal the gang's stuff, and they weren't overly fond of the trolls, who treated them like pests. But the gnomes' hearts aren't made of stone and seeing some of the squad pay their respects to the dead had still moved them, made them think that perhaps this was a group worth protecting. And many of them are far fonder of humans - especially Gnome Chompsky. The human Trollhunter and his friends, champions of the trolls, had always been kind to the gnomes. Many of the group is or looks human.]
[Need and Raistlin had reminded him of his old friends a little as well. They'd been very respectful. They hadn't had to be.]
Scragga ragga blagh!
[Who knows what he's saying but it's probably majestic! The gnomes pour out of Trollmarket in a surprisingly huge wave, beating the Nightrenders back towards the woods. The gnomes, not particularly prone to traumatic memories, are not easily hurt by the visions and are resistant to soul-sucking, and the massive horns under their hats make it impossible for the Nightrenders to bite their heads properly to get at the brains.]
[With each Nightrender tackled, it's a bit like watching a pack of wolves taking down a massive elk.]
[The wave of gnomes manages to push them back to the edge of the woods just long enough for the sun to rise. The Nightrenders back far away from the light but still freeze the second the light dapples through the trees, locked into whatever pose they were standing in. They can be more easily killed this way - but the effort to destroy one, let alone that many - is considerable. They could work at it all day and still not have killed most of them by the next nightfall.]
Grakkagrakka [Gnome says it approvingly, waving at his troops to return home.]
[This respite means they have a day to gather what they can and put as much distance between themselves and the Nightrenders as possible instead of being chased away so fast they had to leave much of it behind. The simple kindness of a few has earned the respect of many, and now the squad has a much easier and safer exit, with more time to collect their resources.]
[Time to get moving.]

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[Without her gear, she's not as stealthy, but she's still pretty damn stealthy.]
It means I won't be able to carry much, though.
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We could take shifts and turns on who's scouting and who's carrying, if necessary.
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I know we have people who are combat trained, but I'm not sure if they've got experience with scouting and recon like this. They're two overlapping but largely different skillsets.
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[If they're able to take shifts and not burn themselves out, why do it anyway?]
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Believe me, one thing I'll be scouting for is terrain that casts a shadow.
[With or without corners.]
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[Elle starts to consider the possibility of some kind of moving canopy, like those covered wagons without the wagon part. Is that too complicated?]
Also, is your telepathy range-based? If one of us is scouting ahead, would you be able to use your telepathy or would you have to depend on the mirrors?
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[Kerrigan trails off, shaking her head because one, that's at home, and two, theory so rarely has anything to do with practice.]
I don't know. It's much easier to communicate with other telepaths, so if the other scout's a psychic we'd probably be able to manage a pretty good distance. How far out we'll need to go will depend on the terrain.
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I've gotten the impression that most of the desert is sand and dunes, which means variable elevation. I believe that's going to be our main obstacle until we get to the ruins.
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This is all assuming that teleportation perimeter even lets us do any kind of reasonable scouting.
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[Shit, there are children who can theoretically hear this. Well, child, but still.]
I mean, crap.
[Elle sighs heavily.]
Well, only one way to find out, I guess.
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Assuming that's how it works, anyway.
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Hell, we could take shifts. Three groups, two moving at a time and the third getting the chance to rest and be dragged along.
[Elle really doesn't want anyone to be overworked. If they're not careful, they could easily lose people on this trip. Deserts are harsh and unforgiving and Elle is determined to make sure everyone is able to see it through.]
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[Elle is determined to optimize this so no one gets too exhausted. No one is going to overwork themselves unnecessarily on her watch.]
It might be good to have you as a secondary scout, someone who periodically makes rounds to back-up the people o the ground.
But it might also be better for you to be on supplies duty. We have a some pretty strong people, but the more we can divy up the weight, the better.
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[There's enough time crunch here he's not going to explain that he has to demorph and remorph, or that that's itself very tiring.]
I suppose there's always leaving caches and picking them back up.
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[Elle considers his 'two hours' requirement.]
Is maintaining other forms for longer periods of time difficult? How much energy does transforming take i the first place-- it might be better for you to just stay in a bird form or in your natural form than to keep shifting back and forth.
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Yeah, that's not happening.
I'd suggest you transform no more than once or twice a day to scout, especially since you may need to again if we run into hostiles.
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[And they're big enough to provide shade, for that matter.]
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[Herself somewhat excluded, but also not because even cougars that live in the desert know better than to be active while the sun's in the sky.]
You know your limits best, so you get to make that call for yourself. I just don't think anyone should be pushing themselves more than is absolutely necessary,
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